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Stephen_Gaffney

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  • Splash Damage development manager Stephen Gaffney has no idea why anyone would rather work for a big publisher over an independent studio.

    There's one thing that always seems to crop up when we interview prospective staff at the moment, which I'll paraphrase: "Why should I work for a mid-sized independent studio over a nice big comfy publisher?" Interesting question, I'm glad you asked...
     
    First up, independent studios have a clarity of purpose that publisher-owned developers can't have; the success of a game (by whatever measure you chose – quality, time, cost) will have a direct impact on the success of the entire business.
     

    September 14, 2008

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