When videogame historians look back at the year 2008, two developments will immediately stand out.
The first is that it’s been a banner year for downloadable console games. Whether it was the PlayStation Network (Echochrome, PixelJunk Eden and The Last Guy), Xbox Live Arcade (Braid and Geometry Wars: Retro Evolved 2) or WiiWare (LostWinds and World of Goo), the online stores for each of the three major platforms served up bite-sized titles that were pound for pound as entertaining and engrossing as their full-sized counterparts.
For those of us who write or think about videogames seriously, the question ‘are games art’ has ceased to be a question that is particularly interesting. Those like the American film critic Roger Ebert would prefer to draw a line in the sand between Art and Not Art; others, like his one-time sparring partner Clive Barker, would rather defend this still-developing medium from assailants.
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