Sony Computer Entertainment America has filed a new U.S. patent describing a controller that employs "hybrid video capture and ultrasonic tracking" technology.
The patent states that the system senses the movement of "one or more" controllers in a 3D space.
From the patent's abstract: "The captured video information is used to identify a horizontal and vertical position for each controller within a capture area. The ultrasonic tracking system analyzes sound communications to determine the distances between the game system and each controller and to determine the distances among the controllers. The distances are then analyzed by the game interface to calculate the depths within the capture area for each controller."
The patent was filed on June 24 this year.
The breakapart controller displayed in images accompanying the filings could be assembled as a large sound- and space-sensing scepter.
If such a product ever sees the light of day, it could look considerably different than the pictures exhibit, as SCEA stated "certain changes and modifications may be practiced" within the parameters of the patent.

Thanks to Neogaf.
I think that diagram is really ugly. And the face plate seriously over complicates things. It could just be like a PS3 controller split down the middle, with each half made a little longer and more like a Wii-Mote. Still with the analog sticks and feel. And then they could click together magnetically end to end facing inwards like handle bars, sensing when you tilt and even letting you twist the join as though you're revving it. Or both facing the same way, like a rifle/ fishing rod. I suppose they'd release a patch so that in the options menu of all the old shooters you could switch to a mode where you'd use the controller as a lightgun, but still turn the camera with the right analog.
With the alternative to motion sensing thrown in for good measure it'd be a brilliant controller.
And i think sword fighting could work, it would just show a dotted line or something where you are indicating the sword should be, and the character would just try and push towards it. When you're character is holding a heavy axe or something and isn't that strong, it would regularly get behind your marker when you are swishing about and it can't keep up with it's heavier load. It's a compromise, but all realistic video games make compromises. And i think when you've understood it it would still feel right. The 1:1 relationship of the sword to your controller, apart from when you can see the character straining toward the desired position which is also still indicated on screen, would allow for intense immersive combat.
It probably wouldn't be the be-all end-all; since people's arms get tired with the amount of action in game, modes where you just flick your wrist or press buttons would still be everywhere in hack and slash. But for boss battles and when you want to get involved... And online... If you could just challenge your friends accross the world to a duel with something as immersive, practical and physically based as this, with no real life wounds or need to actually meet up in a park with sticks, it would be a lovely, automatically stats gathering alternative.
There's some problem solving for you. Ha. I want to be a game designer actually. I'm going for the degree. So if you think i'm just coming up with stupid naive ideas but don't understand the realities of the technology etc, have a nice shout at me. Why not? I'd like to know.
As much as I’d love a decent sword/light sabre game (last fig.) I just can't see past the one giant problem of user feedback. Your sword is blocked in-game but in the real world you're free to keep moving the blade forward thus separating the blades on-screen and physical positions. I think it's a nice dream, but nothing decent can ever come of it because of the inconsistencies involved between "on-screen" and "in-hand" no matter how great your motion detecting hardware is....
Head tracking for the use in faux 3D is something else entirely though
(hopes someone will make more than just a demo with this great feature)
This is a good attempt by Sony to try and grab themselves another 'innovation point' over Microsoft, but I'm not sure if this will work as well as the Wii Remote.
Still, the break-apart aspect is interesting, I'd like to see how that would work.