Nintendo’s Rhythm Heaven Gold sold 137,000 copies during the week ended August 17 to claim the No1 spot in the Japanese chart.
The DS title’s sales total dwarfed those of its nearest competitors, former chart toppers Phantasy Star Portable and Dragon Quest V, which each racked up 74,000 unit sales.
Nintendo’s Wii Fit took fourth place, jogging past the 2.5 million sold milestone in the process, while Mario Kart Wii rounded off the top five.
DS and Wii titles took five and three of the top ten places respectively, while one PSP and one PS2 title charted.
01. Rhythm Heaven Gold (Nintendo, DS) - 137,000 / 480,000
02. Phantasy Star Portable (Sega, PSP) - 74,000 / 564,000
03. Dragon Quest V (Square Enix, DS) - 74,000 / 1,092,000
04. Wii Fit (Nintendo, Wii) - 47,000 / 2,516,000
05. Mario Kart Wii (Nintendo, Wii) - 36,000 / 1,692,000
06. Fire Emblem: New Shadow Dragons and the Blade of Light (Nintendo, DS) - 35,000 / 180,000
07. Daigasso! Band Brothers DX (Nintendo, DS) - 24,000 / 280,000
08. Taiko Drum Master 2 (Namco Bandai, DS) - 20,000 / 282,000
09. Jikkyou Powerful Pro Yakyuu 15 (Konami, PS2) - 19,000 / 161,000
10. Wario Land: Shake It! (Nintendo, Wii) - 18,000 / 76,000
Sales data compiled by Media Create, via NeoGaf.
I find it interesting that they list Wii Fit sales here at 2.5 million for Japan, and in the "NPD, GfK ChartTrack and Enterbrain Join Forces" article, they list global Wii Fit sales at just over 3.5 million. Does that really mean that WIi Fit has only sold 1 million units in the rest of the world?
The "NPD, GfK ChartTrack and Enterbrain Join Forces" article only accounts for sales this year in the US, UK and Japan, not globally: 1,433,000 in the US, 624,000 in the UK and 1,547,000 in Japan, totaling 3,604,000. So the article/report doesn’t account for European sales outside of the UK, Asian sales outside of Japan, or for Australasian sales either, all places where Wii Fit sales are likely very high this year (except perhaps in Asia).
Wii Fit also sold one million units in Japan in just over a month following its December 1, 2007 launch, so 2.5 million copies in total in Japan seems to add up.
Guess i didn't read the other article closely enough to see exactly what territories it covers. Thanks for the clarification.
The most important point is that over 1 million Japanese unit sales were not accounted in the global report because the global report started at January 1st, and these sales were made prior to that point. So this year, WiiFit may have racked up well over 5 millions already (it is a run-away success in Spain, Germany and France for example, three big markets not accounted in the report) while lifetime sales since Japanese release may have passed the 6 millions mark already.