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There is a clever, vibrant and witty experience somewhere inside Nuts & Bolts. Getting to it is the tricky part.
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Edge examines Brian Ashcraft’s vibrant yet basic introduction to Japanese arcades.
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Edge interviews key members of the team behind Bioware and LucasArts’ much anticipated online adventure.
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High Voltage Studios is injecting the Wii with FPS traditions, but is the studio looking too far back?
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Sega goes back to the metropolis to indulge some violent tendencies...
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Rockstar’s vulgarities may have slipped the censors, but should it have passed quality assurance?
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Nintendo’s grand master talks hardcore gaming, making music and the Wii’s future.
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Lara's back, but can Crystal Dynamics prove she's is in safe hands?
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Does DICE's latest showpiece offer anything beyond its novel concept?
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Edge explains why Gears of War 2 is Epic's best work yet.
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Xbox 360's recent impressive resurgence in Japan has shown signs of slowing down. Was it a blip or a trend?
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Edge explains how Insomniac’s newest FPS adds more but provides little.
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Can survival-horror endure the wild world of online-multiplayer? Read Edge’s verdict…
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Refinement is the order of the day for Evolution’s big sequel, but is that big enough for 2008’s racing world?
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The sequel to Skate will let you do more on the board, but maybe more important is what you can do off it.
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Can a freeware YouTube sensation survive a transition to the Nintendo DS? We find out.
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Edge goes to Japan to report on how a passionate few are fighting the odds to keep a venerable genre alive.
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Pirates of the Caribbean scriptwriter Stuart Beattie thinks so, and explains his reasoning to Edge.
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Can Capcom’s throwback achieve its goal of retro chic, or is it just plain old retro?
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We check out an art installation that mixes Quake with the real world for strange, powerful results.